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An equilibrium in an infinite horizon game is called a finite state equilibrium, if each player's action on the equilibrium path is given by an automaton with a finite state space. We provide a complete characterization of this class of equilibria and provide a recursive computational method to...
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A repeated game with private monitoring is “close” to a repeated game with public monitoring (or perfect monitoring) when (i) the expected payoff structures are close and (ii) the informational structures are close in the sense that private signals in the private monitoring game can be...
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We study effects of horizontal integration on firm reputation in an environment where customers observe only imperfect signals about firms' effort/quality choices. Horizontal integration leads to a larger market base for the merged firm, and thus helps reputation building with more effective...
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For repeated games with noisy private monitoring and communication, we examine robustness of perfect public equilibrium/subgame perfect equilibrium when private monitoring is "close" to some public monitoring. Private monitoring is "close" to public monitoring if the private signals can generate...
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In the standard model of dynamic interaction, players are assumed to receive public signals according to some exogenous distributions for free. We deviate from this assumption in two directions to consider an aspect of information structure in a more realistic way. We assume that signals are...
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