Manninen, Tony; Kujanpää, Tomi - In: The international journal of business science & applied … 2 (2007) 1, pp. 21-33
Game character, or avatar, acts as the nexus of virtual assets that the player collects and produces while exploring online game worlds. What is the value of this virtual identity in the online game community? Furthermore, what are the components of play that provide added-value to the players?...