Showing 61 - 70 of 26,827
the effects of gamification have been tested in the offline environment. The COVID-19 pandemic changed the world of the …
Persistent link: https://www.econbiz.de/10013382440
Persistent link: https://www.econbiz.de/10014318236
Gamification, understood as a use of chosen game mechanisms for motivating actors in non-game contexts, is increasingly …), where employees are not accustomed to formal procedures are a specific example, as gamification is based on formal … gamification. Two questionnaires (one on a sample of 100 employees of a discount store chain, and the second on 73 “typical” SME …
Persistent link: https://www.econbiz.de/10011802577
Mobile shopping applications have become a popular channel to reach the omnipresent consumer of today. However, the market space has become highly competitive and as a consequence, cultivating repurchase behavior has become pivotal to retain market share and boost sustainability. While the...
Persistent link: https://www.econbiz.de/10012657180
The purpose of this study is to build an understanding of the influence of utilitarian value, hedonic value, social value, and perceived risk on e-commerce customer satisfaction in Indonesia. Data was collected through an online survey and analyzed using Structural Equation Modeling (SEM) with...
Persistent link: https://www.econbiz.de/10012703628
In this contemporary world, electronic word of mouth (eWOM) platforms (or media) have become a prerequisite information source for online surfers, especially when planning excursions. However, tourists refer to the reviews of these platforms based on utilitarian and hedonic aspects. The...
Persistent link: https://www.econbiz.de/10014329637
This study aims to extend creativity literature based on consumers' perspective by examining empirically the effects of new product creativity dimensions of novelty and meaningfulness on consumers' purchase intention with the mediating roles of perceived values, consisting of perceived hedonic...
Persistent link: https://www.econbiz.de/10014505528
E-commerce is no longer a transaction in developed countries but has been popular worldwide. However, building long-term customer relationships is challenging for online businesses because of consumers' anxiety levels in the transaction process. This study aimed to expose the moderating effect...
Persistent link: https://www.econbiz.de/10014505723
This research attempts to integrate the Virtual Try-On technology, an application of image integrative technology, and the technology acceptance framework to examine the influence of interactivity and customer involvement on the online shopping experience. It attempts to empirically test the...
Persistent link: https://www.econbiz.de/10014505760
“M-PESA” mobile financial service has remained a dominate player in the Kenya financial service market. This study presents a conceptual research model that is grounded in means-end theory. It connects customer value hierarchy to customer attitudes and post-adoption outcomes behavior. It...
Persistent link: https://www.econbiz.de/10011732806