Does playing a video game really result in improvements in psychological well-being in the era of COVID-19?
Year of publication: |
2021
|
---|---|
Authors: | Kim, Min-Seong |
Published in: |
Journal of retailing and consumer services. - Amsterdam [u.a.] : Elsevier, ISSN 0969-6989, ZDB-ID 1204385-0. - Vol. 61.2021, p. 1-13
|
Subject: | COVID-19 | Digital product | Emotion | Perceived severity | Perceived value | Video game | Well-being | Coronavirus | Computerspiel | Zufriedenheit | Satisfaction | Konsumentenverhalten | Consumer behaviour |
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