Everybody is going to twitch : game streaming and its impact on research
Year of publication: |
2022
|
---|---|
Authors: | Lux, Mathias |
Published in: |
Media and change management : creating a path for new content formats, business models, consumer roles, and business responsibility. - Cham : Springer, ISBN 978-3-030-86679-2. - 2022, p. 467-478
|
Subject: | Video streaming | Game streaming | Video games | Multimedia | Interactivity | Spieltheorie | Game theory | Computerspiel | Video game |
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