Gamification to promote the engagement in healtcare and wellness of patients under therapeutic care : gamification and healthcare
Surendra Prasad Mishra, Dinkar Kulshreshtha, Anoop Kumar Srivastava, Ajeet Kumar Gandhi, Madhup Rastogi
Year of publication: |
[2019]
|
---|---|
Authors: | Mishra, Surendra Prasad ; Kulshreshtha, Dinkar ; Srivastava, Anoop Kumar ; Gandhi, Ajeet Kumar ; Rastogi, Madhup |
Published in: |
Application of gaming in new media marketing. - Hershey, PA, USA : Business Science Reference, ISBN 978-1-5225-6064-7. - 2019, p. 244-269
|
Subject: | Gesundheitsversorgung | Health care | Gamification | Gesundheitswesen | Health care system | Entwicklungsländer | Developing countries | Krankenhaus | Hospital | Patienten | Patients |
Saved in:
Online Resource
Saved in favorites
Similar items by subject
-
Does patient health behaviour respond to doctor effort?
Fichera, Eleonora, (2018)
-
A study on awareness of patients towards different systems of medicine in Punjab
Lakhanpal, Sorabh, (2019)
-
The missing link to patient engagement in Italy : the role of health literacy in enabling patients
Palumbo, Rocco, (2016)
- More ...