How to Conduct a Workshop for Financial Education in School? A Game Based Workshop Approach in Our Digital World
With this paper I like to share my experiences in conducting game based workshops for consumer and financial education with students (age > 12 years; secondary school, since 2007) and with immigrants (2016) held in Germany. I like to explain why the board game Pocket Money Management (Hamsterrad) used here as a teaching-aid can be very supportive in achieving easier the desired skills and competences in the field of economic literacy. The focus on creating interesting scenarios and motivating framework conditions in order to illuminate important economic contexts and foster the development of essential problem-solving skills is explained. As the creator of the social board game Pocket Money Management I like also to inform you about the leading principals and learning goals. The benefits for using it in a game based workshop are obvious, to present financial education experience-oriented, age-appropriate, close to real life and in a fun way. At the end you will find an evaluation questionnaire for the workshop