Let's play! : gamification as a marketing tool to deliver a digital luxury experience
Year of publication: |
2023
|
---|---|
Authors: | Milanesi, Matilde ; Guercini, Simone ; Runfola, Andrea |
Subject: | Digital experience | E-commerce | Gamification | Luxury | Retail | Luxusgüter | Luxury goods | Electronic Commerce | Computerspiel | Video game | Online-Handel | Online retailing | Digitalisierung | Digitization | Einzelhandel | Retail trade |
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