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Persona : a method to produce representations focused on consumers' needs
Brangier, Eric, (2011)
Design experience : a holistic, multi-sensory, and multi-dimensional perspective
Scheubeck, Kathrin, (2017)
Methodik für Erfassung und Bewertung von emotionalem Kundenfeedback für variantenreiche virtuelle Produkte in immersiver Umgebung
Katičić, Jurica, (2013)
The valley of death as context for role theory in product innovation
Markham, Stephen K., (2010)