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person:"Kerr, Aphra"
~person:"Kaimann, Daniel"
~subject:"Computerspieleindustrie"
~subject:"Virales Marketing"
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Computerspieleindustrie
Virales Marketing
Video game industry
5
Asymmetric information
2
Asymmetrische Information
2
Computerspiel
2
Consumer behaviour
2
Konsumentenverhalten
2
Video game
2
2004-2008
1
Branchenentwicklung
1
Criticism
1
Cultural goods
1
Economic structure
1
Fuzzy sets
1
Fuzzy-Set-Theorie
1
Information Asymmetry
1
Interactions
1
Kritik
1
Multiple regression analysis
1
New product development
1
Preferences
1
Product differentiation
1
Product quality
1
Produktdifferenzierung
1
Produktentwicklung
1
Produktqualität
1
Präferenztheorie
1
Qualitative Comparative Analysis
1
Sales promotion
1
Sector development
1
Signaling Theory
1
Signalling
1
Theory of preferences
1
Verkaufsförderung
1
Video Game Industry
1
Viral marketing
1
Welt
1
Wirtschaftsstruktur
1
World
1
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English
5
Author
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Kerr, Aphra
Kaimann, Daniel
Cox, Joe
5
Prescott, Julie
4
Anderie, Lutz
3
Barczak, Gloria
2
Boschma, Ron
2
De Vaan, Mathijs
2
Gil, Ricard
2
Hahn, Sabine
2
Ikuine, Fumihiko
2
McGurren, Julie Elizabeth
2
Rao, Hayagreeva
2
Sauer, Annika
2
Styhre, Alexander
2
Sutton, Robert I.
2
Sörhammar, David
2
Teipen, Christina
2
Warzynski, Frederic
2
Ablewski, Szymon
1
Alpert, Frank
1
Alt, Matt
1
Arakji, Reina Y.
1
Argyres, Nicholas S.
1
Astuti, Rifelly Dewi
1
Bai, Dongping
1
Balland, Pierre-Alexandre
1
Balqiah, Tengku Ezni
1
Bartol, Kathryn M.
1
Basuroy, Suman
1
Białek-Jaworska, Anna
1
Billings, Andrew C.
1
Bogg, Jan
1
Boggs, Jan
1
Broekhuizen, Thijs L. J.
1
Bulut, Ergin
1
Caldwell, Luke
1
Canina, Linda
1
Carvell, Steven A.
1
Casper, Steven
1
Chen, Longyin
1
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CIE working paper series
2
Journal of consumer behaviour : an international research review
1
Managerial and decision economics : MDE ; the international journal of research and progress in management economics
1
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ECONIS (ZBW)
5
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1
Identifying preferences and heterogeneity of consumers in multiplayer video games
Kaimann, Daniel
;
Maraun, Nadja
;
Cox, Joe
-
2016
Persistent link: https://www.econbiz.de/10011458157
Saved in:
2
The interaction of signals : a fuzzy set analysis of the video game industry
Kaimann, Daniel
;
Cox, Joe
-
2014
Persistent link: https://www.econbiz.de/10010413855
Saved in:
3
Variety in the video game industry : an empirical study of the Wundt curve
Kaimann, Daniel
;
Stroh-Maraun, Nadja
;
Cox, Joe
- In:
Managerial and decision economics : MDE ; the …
39
(
2018
)
3
,
pp. 354-362
Persistent link: https://www.econbiz.de/10011969012
Saved in:
4
Global games : production, circulation and policy in the networked era
Kerr, Aphra
-
2017
Persistent link: https://www.econbiz.de/10013489267
Saved in:
5
How do reviews from professional critics interact with other signals of product quality? : evidence from the video game industry
Cox, Joe
;
Kaimann, Daniel
- In:
Journal of consumer behaviour : an international …
14
(
2015
)
6
,
pp. 366-377
Persistent link: https://www.econbiz.de/10011508877
Saved in:
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