McCauley, Brian; Merola, Giovanni; Gumbley, Sarah - In: International Journal of E-Business Research (IJEBR) 13 (2017) 4, pp. 37-54
Due to the penetration of smartphones and associated mobile devices, mobile gaming has become a ubiquitous industry worldwide. Players now have access to games at all times. Extending previous research and the Uses and Gratifications approach this paper presents an alternative conceptual model...