Showing 1 - 10 of 256
A population of agents recurrently plays a two-strategy population game. When an agent receives a revision opportunity, he chooses a new strategy using a noisy best response rule that satisfies mild regularity conditions; best response with mutations, logit choice, and probit choice are all...
Persistent link: https://www.econbiz.de/10011599421
We prove that any deterministic evolutionary dynamic satisfying four mild requirements fails to eliminate strictly dominated strategies in some games. We also show that existing elimination results for evolutionary dynamics are not robust to small changes in the specifications of the dynamics....
Persistent link: https://www.econbiz.de/10011599449
We call a correspondence, defined on the set of mixed strategy pro les, a generalized best reply correspondence if it (1) has a product structure, (2) is upper hemi-continuous, (3) always includes a best reply to any mixed strategy pro le, and (4) is convex- and closed-valued. For each...
Persistent link: https://www.econbiz.de/10011599479
We consider a model of stochastic evolution under general noisy best response protocols, allowing the probabilities of suboptimal choices to depend on their payoff consequences. Our analysis focuses on behavior in the small noise double limit: we first take the noise level in agents' decisions...
Persistent link: https://www.econbiz.de/10011599570
We study population game dynamics under which each revising agent tests each of his strategies a fixed number of times, with each play of each strategy being against a newly drawn opponent, and chooses the strategy whose total payoff was highest. In the Centipede game, these best experienced...
Persistent link: https://www.econbiz.de/10012215335
We call a correspondence, defined on the set of mixed strategy proles, a generalized best reply correspondence if it (1) has a product structure, (2) is upper hemi-continuous, (3) always includes a best reply to any mixed strategy prole, and (4) is convex- and closed-valued. For each generalized...
Persistent link: https://www.econbiz.de/10009646030
A population of agents recurrently plays a two-strategy population game. When an agent receives a revision opportunity, he chooses a new strategy using a noisy best response rule that satisfies mild regularity conditions; best response with mutations, logit choice, and probit choice are all...
Persistent link: https://www.econbiz.de/10005040184
We prove that any deterministic evolutionary dynamic satisfying four mild requirements fails to eliminate strictly dominated strategies in some games. We also show that existing elimination results for evolutionary dynamics are not robust to small changes in the specifications of the dynamics....
Persistent link: https://www.econbiz.de/10008678225
We consider a model of stochastic evolution under general noisy best response protocols, allowing the probabilities of suboptimal choices to depend on their payoff consequences. Our analysis focuses on behavior in the small noise double limit: we first take the noise level in agents' decisions...
Persistent link: https://www.econbiz.de/10011170199
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in...
Persistent link: https://www.econbiz.de/10011599373