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The didactical game can be considered part of an educational scenario in teaching and learning. This article aims to … are found in games, facilitating realimaginary relationship throughout the game and enhancing learning motivation. The … specific learning objectives, age particularities of students, time and space-related resources, the technical requirements of …
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-method approach, the project examines spontaneously-emerging communities of learning in and around massively multiplayer online games … (MMOGs) within the context of social learning theory, social networks, self-organisation, online communities and emergence …
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research. However, game-based learning not only enhances students' learning motivation and effectiveness, but also fosters … applied to examine the impact of the game-based learning experience. The results showed that the post-test scores for correct … students' learning effectiveness. In addition, perceived ease of use and usefulness had significant impacts on attitude toward …
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