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The purpose of this study is to explore the link between imagine-self perspective-taking and rational self-interested behavior in experimental normal-form games. Drawing on the concept of sympathy developed by Adam Smith and further literature on perspective taking in games, we hypothesize that...
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Digital games are currently viewed, by many within the field of education, as a way to engage and motivate students, and to assist them in acquiring content knowledge and skills. Despite the growing interest in using digital games, including serious games, this is the first critical review of...
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Historical empathy is a multidimensional construct that involves both the cognitive recognition of the perspectives of … traditional instruction in the promotion of historical empathy, but less is known about the effectiveness of videogames in this … regard. This case study article examines how historical empathy manifested during play of the videogame Valiant Hearts. The …
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leadership style for the professional in the IT sector by examining empathy and mindfulness as potential antecedents to authentic … leadership. The questionnaire was completed by 250 respondents from the Indian IT sector. Findings reveal that empathy of a … leadership. The paper identifies empathy as a potential antecedent of authentic leadership that is intended to foster positive …
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