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Avatar-mediated communication (AMC), commonly used in online environments such as games and the emerging metaverse, is … different from traditional computer-mediated communication in that it is a human-object-object-human relationship mediated by …
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This paper studies the causal impact of social ties and network structure on helping behavior in organizations. We introduce and experimentally study a game called the 'helping game,' where individuals unilaterally decide whether to incur a cost to help other team members when helping is a...
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