Affective motives to play online games
Year of publication: |
March 2016
|
---|---|
Authors: | Bae, Joonheui ; Koo, Dong-Mo ; Mattila, Pekka |
Published in: |
Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS. - Abingdon, Oxon : Routledge, Taylor & Francis, ISSN 2163-9159, ZDB-ID 2732597-0. - Vol. 26.2016, 2, p. 174-184
|
Subject: | Online games | mood management | daily stress | self-esteem | affective motives | Experiment | Computerspiel | Video game | Motivation | Spieltheorie | Game theory | Emotion | Leistungsmotivation | Work motivation | Stress | Work stress | Konsumentenverhalten | Consumer behaviour |
Type of publication: | Article |
---|---|
Type of publication (narrower categories): | Aufsatz in Zeitschrift ; Article in journal |
Language: | English |
Notes: | Zusammenfassung in chinesischer Sprache |
Other identifiers: | 10.1080/21639159.2016.1143153 [DOI] |
Source: | ECONIS - Online Catalogue of the ZBW |
-
Siemens, Jennifer Christie, (2015)
-
Students' experiential motives and intention to play online games
Pang Ka Fung, (2017)
-
Is it all a game? : understanding the principles of gamification
Robson, Karen, (2015)
- More ...
-
Lee, Minyoung, (2020)
-
Loureiro, Sandra Maria Correia, (2018)
-
Personal values as underlying motives of shopping online
Koo, Dong-Mo, (2008)
- More ...