Is it all a game? : understanding the principles of gamification
Year of publication: |
2015
|
---|---|
Authors: | Robson, Karen ; Plangger, Kirk ; Kietzmann, Jan H. ; McCarthy, Ian P. ; Pitt, Leyland F. |
Published in: |
Business horizons. - Amsterdam : Elsevier, ISSN 0007-6813, ZDB-ID 222663-7. - Vol. 58.2015, 4, p. 411-420
|
Subject: | Gamification | Experience | Mechanics | Dynamics | Emotions | Behavior change | Motivation | American Idol | Emotion | Computerspiel | Video game | Spieltheorie | Game theory | Konsumentenverhalten | Consumer behaviour |
-
Game on : engaging customers and employees through gamification
Robson, Karen, (2016)
-
Motivating professional student behavior through a gamified personal branding assignment
Robson, Karen, (2019)
-
Gaming and luxury brands : love and hate
Guzzetti, Alice, (2024)
- More ...
-
Game on : engaging customers and employees through gamification
Robson, Karen, (2016)
-
Nomen est omen : formalizing customer labeling theory
Plangger, Kirk, (2013)
-
Dynamic Game Plans : Using Gamification to Entrain Strategic Renewal with Environmental Velocity
McCarthy, Ian P., (2019)
- More ...