Brand logo placements in violent games : effects of violent cues on memory and attitude through arousal and presence
Eui Jun Jeong, Corey J. Bohil, and Frank A. Biocca
Year of publication: |
2011
|
---|---|
Authors: | Jeong, Eui Jun ; Bohil, Corey J. ; Biocca, Frank A. |
Published in: |
Journal of advertising : official publication of the American Academy of Advertising. - Philadelphia, Pa. : Taylor & Francis, ISSN 0091-3367, ZDB-ID 435192-7. - Vol. 40.2011, 3, p. 59-72
|
Subject: | Computerspiel | Video game | Gewalt | Violence | Product Placement | Product placement | Werbewirkung | Advertising effects | USA | United States |
Saved in:
Saved in favorites
Similar items by subject
-
College-aged young consumers interpretations of product placement in social games
Chen, Huan, (2013)
-
Demographic differences in recall and recognition rates of in-game advertisements
Toh, Chee Yong, (2014)
-
Do violent movies scare away potential visitors?
Yang, Fang, (2017)
- More ...
Similar items by person