Gamification in a servicescape context : a conceptual framework
Year of publication: |
2019
|
---|---|
Authors: | Helmefalk, Miralem ; Marcusson, Leif |
Published in: |
International journal of internet marketing and advertising : IJIMA. - Olney, Bucks. : Inderscience Enterprises, ISSN 1477-5212, ZDB-ID 2151676-5. - Vol. 13.2019, 1, p. 22-46
|
Subject: | atmospheres | engagement | gamification | marketing | motivation | retailing | servicescape | stimuli, organism and response | S-O-R | value | customer behaviour | Konsumentenverhalten | Consumer behaviour | Einzelhandel | Retail trade | Dienstleistungsqualität | Service quality | Ladengestaltung | Store design | Motivation | Gamification | Beziehungsmarketing | Relationship marketing | Computerspiel | Video game |
-
Démoulin, Nathalie, (2019)
-
Retail store environment and customer experience : a paradigm
Sachdeva, Ishita, (2015)
-
Retrospective: the importance of servicescapes in leisure service settings
Wakefield, Kirk L., (2016)
- More ...
-
Utilizing gamification in servicescapes for improved consumer engagement
Helmefalk, Miralem, (2020)
-
Utilizing gamification in servicescapes for improved consumer engagement
Helmefalk, Miralem, (2020)
-
Swedish IT Project Managers' Personality Traits Mirrored in the Big Five
Marcusson, Leif, (2016)
- More ...