Perceptions of Play: Using Play-Doh to Enhance the Student Experience in Bioscience Higher Education
Playful and kinaesthetic learning approaches are used in numerous early years (birth to 5 years old) learning environments, however studies in HE STEM disciplines are uncommon. This study aimed to explore the use of Play-Doh in an undergraduate anatomy module as a method of enhancing engagement. 63 students attended the ‘kinaesthetic play' lecture, where students worked in teams to make a variety of epithelial cell types using Play-Doh. Before and after the activity, students were asked to ‘choose one word to describe how you feel'. Before the activity, 48.3% of responses were negative (E.g. confused, worried, childish). However, after the activity not a single negative response was recorded. 98% of students reported that they enjoyed the activity and 84% reported that the activity increased their understanding. This data suggests a utility for kinaesthetic playful practice in STEM teaching. Overcoming initial student perceptions towards alternative teaching practices is a challenge to be considered during session design.
Year of publication: |
2017
|
---|---|
Authors: | Lace-Costigan, Gemma |
Published in: |
International Journal of Game-Based Learning (IJGBL). - IGI Global, ISSN 2155-6857, ZDB-ID 2703300-4. - Vol. 7.2017, 3 (01.07.), p. 26-37
|
Publisher: |
IGI Global |
Subject: | Biology | Biomedical Science | Engagement | Higher Education | Kinaesthetic | Pedagogy | Play | Play-Doh | STEM |
Saved in:
Online Resource
Saved in favorites
Similar items by subject
-
Experiential interaction design model
Huarng, Kun-Huang, (2020)
-
Flipped learning pedagogy : modelling the challenges for higher education in India
Namita Sravat, (2022)
-
Shtembari, Arber, (2023)
- More ...