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Computerspiel
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Gamification
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Journal of retailing and consumer services
Journal of business research : JBR
37
Journal of advertising : official publication of the American Academy of Advertising
24
Technological forecasting & social change : an international journal
24
Journal of consumer behaviour : an international research review
16
Computer games as educational and management tools : uses and approaches
14
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
14
International journal of advertising : the quarterly review of marketing communications
14
Young consumers : insight and ideas for responsible marketers
13
International journal of sports marketing & sponsorship
12
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
12
Journal of sport management : the official journal of the North American Society of Sport Management
12
The business of gamification : a critical analysis
12
Neo-simulation and gaming toward active learning
11
Sport marketing quarterly : preferred journal of the Sport Marketing Association
11
Springer eBook Collection
11
Transforming gaming and computer simulation technologies across industries
11
Information systems research : ISR
10
European Sport management quarterly : ESMQ
9
Journal of management information systems : JMIS
9
Psychology & marketing
9
Research policy : policy, management and economic studies of science, technology and innovation
9
SpringerLink / Bücher
9
Creativity and innovation management
8
Discussion papers / Europa-Universität Viadrina Frankfurt (Oder), Fakultät Wirtschaftswissenschaften
8
International journal of e-business research : an official publication of the Information Resources Management Association
8
International journal of electronic commerce : IJEC
8
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
8
Journal of marketing communications
8
Medienwirtschaft : MW ; Perspektiven der digitalen Transformation
8
Spielend die Zukunft gewinnen : Wachstumsmarkt elektronische Spiele
8
The journal of gambling business and economics
8
Application of gaming in new media marketing
7
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
7
International journal of innovation management
7
Management science : journal of the Institute for Operations Research and the Management Sciences
7
Public performance & management review
7
Research
7
Technovation : the international journal of technological innovation, entrepreneurship and technology management
7
Discussion Paper
6
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ECONIS (ZBW)
12
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1
Does playing a video game really result in improvements in psychological well-being in the era of COVID-19?
Kim, Min-Seong
- In:
Journal of retailing and consumer services
61
(
2021
),
pp. 1-13
Persistent link: https://www.econbiz.de/10012581926
Saved in:
2
Entertainment in retailing : challenges and opportunities in the TV game console industry
Tsai, Pei-Hsuan
;
Chen, Chih-Jou
- In:
Journal of retailing and consumer services
60
(
2021
),
pp. 1-14
Persistent link: https://www.econbiz.de/10012502727
Saved in:
3
Can gamification increases consumers' engagement in fitness apps? : the moderating role of commensurability of the game elements
Feng, Wenting
;
Tu, Rungting
;
Hsieh, Peishan
- In:
Journal of retailing and consumer services
57
(
2020
),
pp. 1-9
Persistent link: https://www.econbiz.de/10012305899
Saved in:
4
Opening the black box of gameful experience : implications for gamification process design
Leclercq, Thomas
;
Poncin, Ingrid
;
Hammedi, Wafa
- In:
Journal of retailing and consumer services
52
(
2020
),
pp. 1-9
Persistent link: https://www.econbiz.de/10012132164
Saved in:
5
Analysing the acceptation of online games in mobile devices : an application of UTAUT2
Ramírez-Correa, Patricio
;
Rondán-Cataluña, Francisco …
- In:
Journal of retailing and consumer services
50
(
2019
),
pp. 85-93
Persistent link: https://www.econbiz.de/10012114124
Saved in:
6
Modeling the effect of self-efficacy on game usage and purchase behavior
Davis, Robert
;
Lang, Bodo
- In:
Journal of retailing and consumer services
19
(
2012
)
1
,
pp. 67-77
Persistent link: https://www.econbiz.de/10009507898
Saved in:
7
Examining the gamified effect of the blindbox design : the moderating role of price
Miao, Xiaoyu
;
Niu, Ben
;
Yang, Congcong
;
Feng, Yuanyue
- In:
Journal of retailing and consumer services
74
(
2023
),
pp. 1-15
Persistent link: https://www.econbiz.de/10014364472
Saved in:
8
Videogames-as-a-service : how does in-game value co-creation enhance premium
gaming
co-creation experience for players?
Ali Hussain
;
Muhammad Farrukh Abid
;
Shamim, Amjad
;
Ding …
- In:
Journal of retailing and consumer services
70
(
2023
),
pp. 1-15
Persistent link: https://www.econbiz.de/10014235373
Saved in:
9
Impact of seller- and buyer-created content on product sales in the electronic commerce platform : the role of informativeness, readability, multimedia richness, and extreme valenc...
Cai, Xiaowei
;
Cebollada, Javier
;
Cortiñas, Mónica
- In:
Journal of retailing and consumer services
70
(
2023
),
pp. 1-15
Persistent link: https://www.econbiz.de/10014235386
Saved in:
10
Hedonic consumption experience in videogaming : a multidimensional perspective
Hollebeek, Linda D.
;
Abbasi, Amir Zaib
;
Schultz, Carsten D.
- In:
Journal of retailing and consumer services
65
(
2022
),
pp. 1-10
Persistent link: https://www.econbiz.de/10013169614
Saved in:
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