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To help shape a more cohesive research program in marketing and consumer research, this paper presents a systematic … research, 2) connects consumer and marketing research to high-level theorizations of power, and 3) outlines specific avenues …
Persistent link: https://www.econbiz.de/10014026950
Three studies demonstrate that the framing of redemption windows as expansive or restrictive, while keeping the actual length of the window constant, influences consumers' evaluations of sales promotions. When feasibility concerns are highlighted (e.g., in an implemental mindset), consumers...
Persistent link: https://www.econbiz.de/10012772014
We find that consumers prefer bonus pack, as opposed to price discount, for virtue foods but prefer price discount, as opposed to bonus pack, for vice foods. Past research has shown that cēterīs paribus consumers prefer bonus pack to price discount. We propose that this preference does not...
Persistent link: https://www.econbiz.de/10013144370
Marketing has a tradition in conducting scientific research with cutting-edge techniques developed in management … (1) to provide a background of DEA for marketing scholars and executives and (2) to motivate them with exciting DEA … advances for marketing theory and practice …
Persistent link: https://www.econbiz.de/10013064001
Gamification is defined as using game design elements in non-gaming contexts: education, management, marketing and also …
Persistent link: https://www.econbiz.de/10012439398
discovery mechanism in the context of marketing research: to use pseudo-securities markets to measure consumer preferences for …
Persistent link: https://www.econbiz.de/10014216414
A key challenge in the 21st century is identifying how to satisfy consumers’ needs in the best manner possible, whilst ensuring companies’ financial profitability. Scientists play a major role in achieving this goal, as research methods, techniques and tools have continuously evolved. In the...
Persistent link: https://www.econbiz.de/10014137113
Gamified market research tools help to increase respondents' engagement and obtain more in- depth results. Up till now the effects of gamification have been tested in the offline environment. The COVID-19 pandemic changed the world of the qualitative research and also triggered a need to...
Persistent link: https://www.econbiz.de/10013382440
Impulsive choice exhibited by consumers has been traditionally attributed to either contextual factors such as product attributes, store environment, or an individual’s personality traits. In this paper, the authors find that type of food consumed can also influence impulsive choice....
Persistent link: https://www.econbiz.de/10014046026
in marketing research practice as an effective methodology for estimating competitive effects. Legions of books and …
Persistent link: https://www.econbiz.de/10014196401