Mulcahy, Rory Francis; McAndrew, Ryan; Russell-Bennett, … - In: European Journal of Marketing 55 (2021) 10, pp. 2593-2619
Purpose: Marketers have begun to investigate the potential of gamification for influencing consumer behavior by using game design elements in realms varying from branding, retail, sales and health services. Marketers have also begun to explore consumer behavior in sustainability. This paper...