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Neue Medien/Environments -- Consumer Experience in sozialen Medien -- Digital first -- Metaverse (AR/VR) -- CX Plattformen -- Gaming -- Neue Forschungsfelder und -ansätze -- Sustainability -- Shared consumption -- Low-income consumers -- Neuromarketing -- Qualitative Ansätze -- Big Data, Emoji...
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Einleitung: Zeit für New Work im Service -- Emotional Power im Kundendialog -- Der Sprung über die 8 -- Emotional Power entlang der Gesprächsphasen -- Management Know-how -- Führung mit Emotional Power -- Kultur und Change mit Emotional Power.
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Purpose The purpose of this paper is to explore the experience design phenomenon in the cultural sector. Specifically, it purports to articulate a set of design characteristics that support the alignment between an organisation’s design intention (i.e. intended experience) and the actual...
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Purpose This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting-edge research and case studies. Design/methodology/approach This briefing is prepared by an independent writer who adds their own impartial comments and places...
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