Spielerisch Nutzer gewinnen?! : Erfolgsfaktoren für die Implementierung von Spielelementen im Rahmen von Bonusprogrammen
Year of publication: |
2016 ; 1., Erstauflage
|
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Authors: | Huber, Frank ; Eisele, Anita ; Schmidt, Jennifer |
Institutions: | Center of Market Oriented Product and Production Management (publisher) |
Publisher: |
Mainz : CMPP |
Subject: | Kundenbindungsprogramm | Loyalty program | Mobile Anwendung | Mobile application | Computerspiel | Video game | Erfolgsfaktor | Success factor | Experiment | Einzelhandel | Retail trade | Deutschland | Germany |
Description of contents: | Table of Contents [gbv.de] |
Extent: | 59 Seiten Illustrationen |
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Series: | Wissenschaftliche Arbeitspapiere / P / Center of Market-Oriented Product and Production Management. - Mainz : Center of Market Oriented Product and Production Management, ZDB-ID 2251005-9. |
Type of publication: | Book / Working Paper |
Language: | German |
ISBN: | 3-938879-67-X ; 978-3-938879-67-2 |
Source: | ECONIS - Online Catalogue of the ZBW |
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