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~isPartOf:"International journal of retail & distribution management"
~isPartOf:"Journal of business research : JBR"
~isPartOf:"Journal of internet commerce"
~source:"econis"
~subject:"Consumer behaviour"
~subject:"Social Web"
~subject:"Virtuelle Realität"
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Search: subject_exact:"PC-game"
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Consumer behaviour
Social Web
Virtuelle Realität
Computerspiel
34
Video game
34
Konsumentenverhalten
15
Social web
12
Game theory
6
Spieltheorie
6
Gamification
5
Virtual reality
5
Brand image
4
Innovation
4
Markenimage
4
Mobile Anwendung
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USA
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United States
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Advertising effects
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Betriebliche Wertschöpfung
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Brand management
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Innovation management
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Innovationsmanagement
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Markenführung
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Nachhaltige Entwicklung
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New product development
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Online games
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Online retailing
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Online-Handel
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Soziale Beziehungen
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Value creation
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Video games
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1995-2010
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Dwivedi, Yogesh Kumar
2
Ghosh, Tathagata
2
Sreejesh, S.
2
Abrate, Graziano
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Anubha
1
Badrinarayanan, Vishag A.
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Baima, Gabriele
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Berlo, Zeph M. C. van
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Cabras, Ignazio
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Harviainen, J. Tuomas
1
Hota, Monali
1
Hsu, Chiu-Ping
1
Iacobucci, Dawn
1
Insley, Victoria
1
Islam, Jamid Ul
1
Kesharwani, Ankit
1
Kim, Kyung Hoon
1
Kim, Sang Hoon
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Kim, Sang Jin
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Kudenko, Daniel
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Laan, L. Nynke van der
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Lehtonen, Miikka J.
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Luo, Lei
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Martin, Kinnon M.
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International journal of retail & distribution management
Journal of business research : JBR
Journal of internet commerce
Young consumers : insight and ideas for responsible marketers
11
Journal of advertising : official publication of the American Academy of Advertising
8
Journal of consumer behaviour : an international research review
8
Journal of interactive marketing : a quarterly publication from the Direct Marketing Educational Foundation
8
Journal of sport management : the official journal of the North American Society of Sport Management
8
Sport marketing quarterly : preferred journal of the Sport Marketing Association
8
Technological forecasting & social change : an international journal
8
International journal of advertising : the quarterly review of marketing communications
7
Journal of retailing and consumer services
7
Information & management : the internat. journal of management processes and systems ; journal of IFIP Users Group
6
Journal of marketing communications
6
Journal of management information systems : JMIS
5
Psychology & marketing
5
CESifo working papers : the international platform of Ludwig-Maximilians University's Center for Economic Studies and the Ifo Institute
4
Discussion papers / CEPR
4
Electronic commerce research
4
Electronic commerce research and applications
4
European Sport management quarterly : ESMQ
4
Glücksspielforschung
4
Information systems research : ISR
4
International journal of e-business research : an official publication of the Information Resources Management Association
4
International journal of electronic commerce : IJEC
4
International journal of sports marketing & sponsorship
4
Journal of global scholars of marketing science : bridging Asia and the world ; JGSMS
4
Management information systems : mis quarterly
4
The journal of product & brand management
4
Virtual worlds and e-commerce : technologies and applications for building customer relationships
4
Asia Pacific journal of marketing and logistics
3
Critical explorations
3
Electronic markets : the international journal on networked business
3
European journal of marketing
3
International journal of advertising : the review of marketing communications
3
International journal of electronic marketing and retailing : IJEMR
3
International journal of internet marketing and advertising : IJIMA
3
International journal of research in marketing : IJRM ; official journal of the European Marketing Academy
3
International journal of technology marketing : IJTMkt
3
Journal of consumer policy : consumer issues in law, economics and behavioural sciences
3
Journal of electronic commerce research : JECR
3
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ECONIS (ZBW)
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1
Unveiling key gratifications and stimuli to engage Generation Z with multiplayer online games
Anubha
;
Islam, Jamid Ul
- In:
Journal of internet commerce
22
(
2023
)
4
,
pp. 480-508
Persistent link: https://www.econbiz.de/10014372842
Saved in:
2
Games-as-a-Disservice : emergent value co-destruction in platform business models
Lehtonen, Miikka J.
;
Vesa, Mikko
;
Harviainen, J. Tuomas
- In:
Journal of business research : JBR
141
(
2022
),
pp. 564-574
Persistent link: https://www.econbiz.de/10013167997
Saved in:
3
Brand logos versus brand names : a comparison of the memory effects of textual and pictorial brand elements placed in computer games
Ghosh, Tathagata
;
Sreejesh, S.
;
Dwivedi, Yogesh Kumar
- In:
Journal of business research : JBR
147
(
2022
),
pp. 222-235
Persistent link: https://www.econbiz.de/10013271486
Saved in:
4
Envy or conformity? : an empirical investigation of peer influence on the purchase of non-functional items in mobile free-to-play games
Wang, Le
;
Luo, Xin
;
Li, Han
- In:
Journal of business research : JBR
147
(
2022
),
pp. 308-324
Persistent link: https://www.econbiz.de/10013271503
Saved in:
5
Gamification for value creation and viewer engagement in gamified livestreaming services : the moderating role of gender in esports
Qian, Tyreal Yizhou
;
Matz, Robbie
;
Luo, Lei
;
Xu, Chenglong
- In:
Journal of business research : JBR
145
(
2022
),
pp. 482-494
Persistent link: https://www.econbiz.de/10013197922
Saved in:
6
Moving beyond the content : the role of contextual cues in the effectiveness of gamification of advertising
Sreejesh, S.
;
Ghosh, Tathagata
;
Dwivedi, Yogesh Kumar
- In:
Journal of business research : JBR
132
(
2021
),
pp. 88-101
Persistent link: https://www.econbiz.de/10012581567
Saved in:
7
Brands in virtual reality games : affective processes within computer-mediated consumer experiences
Berlo, Zeph M. C. van
;
Reijmersdal, Eva A. van
;
Smit, …
- In:
Journal of business research : JBR
122
(
2021
),
pp. 458-465
Persistent link: https://www.econbiz.de/10012420439
Saved in:
8
When cocreation turns into codestruction
Pera, Rebecca
;
Menozzi, Anna
;
Abrate, Graziano
;
Baima, …
- In:
Journal of business research : JBR
128
(
2021
),
pp. 222-232
Persistent link: https://www.econbiz.de/10012494507
Saved in:
9
Understanding continuance intention to play online games : the roles of hedonic value, utilitarian value and perceived risk
Sharma, Tripti Ghosh
;
Tak, Preeti
;
Kesharwani, Ankit
- In:
Journal of internet commerce
19
(
2020
)
3
,
pp. 346-372
Persistent link: https://www.econbiz.de/10012258253
Saved in:
10
Designing gamified apps for sustainable consumption : a field study
Mulcahy, Rory
;
Russell-Bennett, Rebekah
;
Iacobucci, Dawn
- In:
Journal of business research : JBR
106
(
2020
),
pp. 377-387
Persistent link: https://www.econbiz.de/10012158382
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