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The purpose of this study was to determine the gamers' preference for massive multiplayer online role-playing games (MMORPG) played by gamers. A descriptive-causative type of research was used to describe the five attributes and categories of massive multiplayer online role-playing games...
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The present paper focuses on the concepts of motivations and fun in online games. The ultimate goal of our research is to understand consumer behaviour toward an online games extending Yee's model of motivations (Yee, 2006). We investigate relationships between fun, motivations, continued...
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